The big stress for new GPU architectures and the latest and greatest graphics cards, like NVIDIA's fresh GeForce GTX 1080 Ti and AMD's upcoming Radeon RX Vega - are the new APIs in Vulkan and DirectX ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos' Vulkan API, rather than switching to ...
Heads up my gaming amigos, the Khronos Group has announced version 1.0 of its cross-platform Vulkan graphics API, opening up new possibilities for game developers. Not only is Vulkan supported across ...
Vulkan—the open, cross-platform GPU API from the Khronos Group, the industry body that also develops OpenGL—is available on Windows, Linux, Android, the Nintendo Switch, and cloud systems, but it has ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
During an interview with WorldsFactory, Pisces Interactive, the developer behind Magicka 2 talked about DirectX 12. The studio said that DX12 will have large improvements over DX11, but teased that ...
Intel demonstrated the capabilities of the Vulkan API at the recent SIGGRAPH 2015 event. This weekend it made a video available featuring its Stardust graphics demo running on a Windows machine ...
Update 16th February, 2016: Vulkan 1.0 has been released. You can download a beta driver for both AMD and NVIDIA drivers right now, and try it out on The Talos ...
It's been some 18 months since Khronos announced the next-generation of OpenGL, and the final version of the spec, Vulkan, is finally ready for deployment. As of today, everything related to Vulkan -- ...
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